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Ultimate epic battle simulator mods imperial star destroyer
Ultimate epic battle simulator mods imperial star destroyer








ultimate epic battle simulator mods imperial star destroyer
  1. #Ultimate epic battle simulator mods imperial star destroyer how to
  2. #Ultimate epic battle simulator mods imperial star destroyer mod
  3. #Ultimate epic battle simulator mods imperial star destroyer full

I reduced the cost of recruiting units overall, you can muster bigger armies, but beware because unkeep is increased as follow: That's a tip for EMPIRE II, the maps must be twice or more the actual size, but you can bet CA is more interested in ray tracing than providing realistic, huge and nearly unmanageable battles, the wet dream of hard wargamers. If your computer can handle the ultra size the only problem is that Empire battle maps are not big enough to play comfortably if you have much infantry battalions in your stacks.

#Ultimate epic battle simulator mods imperial star destroyer full

You have a nice fractions of that ULTRA units, in my weak computer I can play with large units without problem.Īs you can see, ultra units represent rougly a full squadron and battery and half battalion. 400 INF - 200 LIGHT INF - 100 CAV and 8 ART are the new largest units. So I decided to play around each level of game unit size. Units: I was trying to get some realistic approach, but 80 CAV x squadron, 600 INF x battalion and 8 ART x battery is not very playable. You must be patient, I must revise more than 4000 lines to get all balanced.

#Ultimate epic battle simulator mods imperial star destroyer mod

This is the full featured submod and it's likely a mod by itself, because I touched many aspects of the original.

ultimate epic battle simulator mods imperial star destroyer

#Ultimate epic battle simulator mods imperial star destroyer how to

Yes, I searched how to edit the values of unit strength, without touching Preferences Script, also the number of cannons, but not luck.Īctually i'm working on the 2.0 Realistic Battles submod for Imperial Destroyer. Take all of this with a grain of salt, I am by no means a modder in Empire, you'd be best of consulting a real modder or reading up on some guides online.Well, I guess these tables are what i'm modifying, but the work was done by ID team with all the Lord.pack files, so I just read and figure what values are the most realistic or plausible.

ultimate epic battle simulator mods imperial star destroyer

pack file instead of editing already existing ones (whatever that means.? CA only or modder. I thought you were in this area since you edited morale, but I suppose not? Also, I've heard some stuff that you should always make a new. It's pretty self-explanatory from there, size is size and is multiplied by the preference script, if it's at 2 and the standard for line infantry is 160 that's 160*2 = 320, and so on. Open Empire folder, go to unit/stats/land_tables. Been so long since I last touched this that I forgot what program it even is. The mod was tested with the following options: Increased income (for larger battles), Less accurate shots (for less casualties), Square formation (cavalry is deadly in rear charges), Religion conversion (without churches or agents), All diplomatic options (exchange of regions was a feature of XVIIIth diplomacy) Persecution is mandatory because with less casualties will be more difficult to wipe an enemy stack. The ammo can be spent in a battle, but normally are not that long as one side will break. The morale and fatigue changes make harder to be in attack, in contested battles is advised to be in defensive unless you are a true genius. Normally, the unit breaking will be not recovered for the rest of the battle. The overall increase of moral penalties by loses try to reflect the reality of greener recruits, so until an unit gains some chevrons it is unwise to try frontal attacks or sustain fire without flank support. Ships: Reduced acceleration and speed in some cases, specially in lighter ships. Walking actually tire troops, but very mildly. Fatigue: More severe punishment for tired troops. Battle overall loses reduced considerably, the destruction of an army is much more difficult. Morale: Changed modifiers for several factors, mainly because loses, but also fatigue. Their training is reflected in aim/reload stats. Reduced price accordingly, except for the british. Unit Morale: Standard Russian, British and Prussian line infantry morale reduced from 8 to 7. Tested in long battles, units, can run out of ammunition. As a passive substitute of melée defence is an unrealistic buff to elite units, if needed new stats of melée defense would be introduced. Armour: removed from all units except cuirassers and old fashioned units in plate or mail armor.

ultimate epic battle simulator mods imperial star destroyer

But I opted to make the most important changes which the player will feel immediately. I realized not having time nor desire to deep revision. Players must be more careful about mistakes because troops can break easily, specially new recruits. The aim is to give realistic feelings in battles by lowering the casualties overall and removing the heroic stands until last men for most units. I present my first version of the overhaul of battles for Imperial Destroyer.










Ultimate epic battle simulator mods imperial star destroyer